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Create reusable models in maya 3d world magazine
Create reusable models in maya 3d world magazine













create reusable models in maya 3d world magazine
  1. #Create reusable models in maya 3d world magazine how to#
  2. #Create reusable models in maya 3d world magazine skin#
  3. #Create reusable models in maya 3d world magazine series#
  4. #Create reusable models in maya 3d world magazine free#

Please note that Virtools used for this tutorial assigns names to materials according to surface names created in LightWave and materials in 3ds Max. Select surfaces with names and colors that will receive textures for the race track.

#Create reusable models in maya 3d world magazine skin#

Select Create > Superquadric to create a donut.īy selecting the donut in the Nurb mode, you can make the skin of the volume smooth and get a preview of the object similar to what you will get in the Gouraud mode used for realtime 3D in Virtools. In LightWave Modeler, create the donut shape, which is a 3D primitive that can be found under the menu's Create tab. It is always easier to test behaviors on a donut and to later duplicate the same behavior inside a more complex model.

#Create reusable models in maya 3d world magazine how to#

The tutorial will show you how to reuse a setup created for the simple donut for a more complex ring such as a triple Moebius ring. The drawings on page 245 explore several segments of the rings and ways to model the circuit with various sections of tubes. Let's Start the TutorialĬonceptual Design The phase of conceptual design helps to sketch simple ideas regardless of the technology or the process used to implement your ideas. Creating car collisions with unpredictable moving objects.ġ5. Controlling interactive textures according to the camera's speed.ġ4. Designing an interface with buttons to toggle between several cameras.ġ1.

create reusable models in maya 3d world magazine

Adding an additional view to follow the racing cars on the circuit.ġ0.

#Create reusable models in maya 3d world magazine free#

Switching between the path camera and the free camera.ĩ. Controlling the camera's speed on the path.Ĩ. The following steps cover simple interactive behaviors for example, how to set up a follow camera on a ring and how to create an environment that can react to the camera.ħ. After setting up a scene with lights and cameras in LightWave Layout, the tutorial shows how to add interactive functions and behaviors in Virtools. These textures will provide different sensations to the viewer when the camera accelerates and decelerates.ģ. Attractive textures help to keep the viewer interested in the content for example, kinetic textures provide visual effects that can change when seen at various speeds. Textures placed inside the donut are part of the interactive experience. Keep in mind that from a viewer's point of view, the environment and the obstacles encountered during the race may be more important than the shape of the race track.Ģ. The tutorial also shows how to twist a donut to create a complex Moebius ribbon. Although we use LightWave for this tutorial, donut shapes are available as 3D primitives with most 3D modeling applications. The following summary will help you visualize the steps described in detail in the tutorial.ġ.

create reusable models in maya 3d world magazine

This tutorial shows how to build the donut from scratch. A step-by-step tutorial on building a donut in Maya and setting up the path inside the donut in Virtools can be found on the CD-ROM under Interactive Paths > Tutorials > donut-maya.pdf. The LightWave and Virtools files for this tutorial can be found on the companion CD-ROM. Some sections of this tutorial can be bypassed in case you want to reach a specific level of functionality. The tutorial presents interactive functions for cameras on a path including changing direction, controlling speed, and field of view. The tutorial shows how to model a race track inside the interior space of the donut and how to set up cameras racing on closed curve paths. The following tutorial is a step-by-step creation of an interactive race track inside a virtual donut.

#Create reusable models in maya 3d world magazine series#

This is the latest in a series of excerpts from Building Interactive Worlds in 3D by Jean-Marc Gauthier.















Create reusable models in maya 3d world magazine